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本视频教程是由Digital-Tutors机构出品的ZBrush与Maya雕刻技能训练视频教程,Digital-Tutors Skill-Builder Sculpting in ZBrush and Maya,时长:2小时29分,大小:2.74 GB,FLV高清视频格式,附工程源文件,教程使用软件:ZBrush 4R5, Maya 2013, 作者:Justin Marshall,共25个章节,语言:英语。。

ZBrush 是一个数字雕刻和绘画软件,它以强大的功能和直观的工作流程彻底改变了整个三维行业。在一个简洁的界面中,ZBrush 为当代数字艺术家提供了世界上最先进的工具。以实用的思路开发出的功能组合,在激发艺术家创作力的同时,ZBrush 产生了一种用户感受,在操作时会感到非常的顺畅。ZBrush 能够雕刻高达 10 亿多边形的模型,所以说限制只取决于的艺术家自身的想象力。



Digital-Tutors Skill-Builder Sculpting in ZBrush and Maya

Going through tutorial projects step-by-step is a really powerful way to learn to sculpt in ZBrush. You can see how the tools work as you follow along and sculpt a particular model with your tutor.

The real power, however, comes from being able to take the techniques you've learned and apply them in different ways to different projects. This knowledge and adaptability only comes from practice and the experience of dealing with different situations as they arise. To simulate this, you'll be presented with a series of ZBrush sculpting exercises.

Each exercise will consist of three lessons covering topics from the sculpting pipeline to zsphere armature creation. In the first lesson of each exercise, we will review the skill or technique using a particular asset. We'll talk about specific tools and go through their application step-by-step. In the second lesson, you'll receive a new asset and instructions for the exercise.

This will be your opportunity to apply what you've just learned to a completely different model. In the final lesson, we will go through your exercise step-by-step and you can compare your results. There will be small hints provided for each exercise but we encourage you not to look at those if possible.



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