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本教程是关于Maya与Zbrush电影游戏人物纹理贴图高级教程,使用软件:Maya,Zbrush,Photoshop,C4D。

Maya 是目前世界上最为优秀的三维动画的制作软件之一,主要是为了影视应用而研发的,所以在出世后不久就在《精灵鼠小弟》、《恐龙》等这些大片中一展身手。除了影视方面的应用外Maya在三维动画制作,影视广告设计,多媒体制作甚至游戏制作领域都有很出色的表现。初识Maya 是目前世界上最为优秀的三维动画的制作软件之一,它是Alias|Wavefront公司在1998年才推出的三维制作软件。虽然相对于其他老牌三维制作软件来说Maya还是一个新生儿,但Maya凭借其强大的功能,友好的用户界面和丰富的视觉效果,一经推出就引起了动画和影视界的广泛关注,成为顶级的三维动画制作软件。

Character Texturing for Production Texturing Techniques with Ben Neall

BEHIND THE SCENES (BTS) is a new and exciting DVD series developed to showcase the creation of a game cinematic sequence. The series follows a team of artists as they demonstrate their production techniques from concept phase to final rendered animation. In this chapter of the BTS series Ben Neall explores the many aspects of texture creation for the main character Geo. Some of these aspects include techniques such as UVing, Projecting, Texture Painting using 2D and 3D softwares, as well as overviews of shader and render setup. Ben also shows techniques to help the artist in the visual development stage, using compositing software to make real-time decisions. The viewer will also see actual production meetings in which the design and creation of the textures are discussed.

教程详细章节目录:

UV Layout for the Head

UV Layout for the Suit

Shaders

Compositing

Texturing Flesh

Texturing the Clothing and Cigar

Creating and Using Reference

Working with the Art Directo

1.Intro/First Production Meeting

2.Photo Shoot

3.UVing the Head

4.Texturing the Head

5.Shaders & Compositing

6.Cigar: Start to Finish

7.UVing the Suit

8.Texturing the Suit

9.Second Production Meeting

10.Compositing the Suit

11.Outro

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